

Thanks to quad view you may control the shape of the mesh in every view at once. Then subdivide it successfuly to add more and more geometry and details. Start with extruding the cube to create a basic shape that fits the background drawings. You may also subdivde the desired faces using Ctrl+ R shortcut. There are few buttons which are very helpful in modeling: G- for grabing/translating vertices, edges and faces, S- for scaling them, R- for rotating, E for extruding and F for filling the holes.


You should start from setting up the reference images for modelling: Here are some ultra basic 3d model production steps:įirst of all get familiar with this topic: Resources for Blender It's super useful for the blender beginners. There are a lot of super talented people, who may do it for you.īut if you still want to do it by yourself. It's very time consuming process, so if you like to save it I suggest you to go to forum and make a paid job offer there. You'll have to master a lot of skills to create your lion model. shapekeys), reverse process is impossible (at least right now :)).Īs said there are no shortcuts. While there's a very simple way to transform 3d model into 2D image (using e.g. If you manage to invent a tool that may do such thing automatically you'll be probably a millionaire :). Then go to a Tool Shelf and choose a desired transform option.

It'll transform every flat textured plane into 3d model.Īctivate it in User Preferences. You may do it using the Transformers add on.
